Verified equipment table
This table is a reproducible baseline. Random Artian rolls and talismans are identified explicitly instead of being presented as guaranteed equipment.
| Slot | Equipment | Decorations / requirement |
|---|---|---|
| Weapon | Headsman's Hamus (Gogmazios-upgraded Dimensius) | Mastery III, Critical III, Critical II; target Gore Magala's Tyranny + Lord's Soul rolls |
| Head | Guardian Rathalos Helm β (Transcended) | Chain, Flayer |
| Chest | Udra Miremail γ | Tenderizer, Tenderizer |
| Arms | Gogmazios Vambraces α | Mighty, Sane |
| Waist | Gore Coil β | Tenderizer, Sane |
| Legs | Duna Wildgreaves γ | Tenderizer, Sane, Sane |
| Talisman | Challenger Charm III | Craftable baseline |
Target skill package
- Agitator 5
- Weakness Exploit 5
- Critical Boost 5
- Master's Touch 3
- Maximum Might 3
- Counterstrike 3
- Quick Sheathe 3
- Antivirus 3
- Burst 1
- Flayer 1
Roll and version notes
- Three Attack infusions are recommended when upgrading Dimensius with Tarred Devices.
- A practical reinforcement target is two Attack EX, two Attack III and one Sharpness EX; rolls can vary and should not block progression.
- Element-matched Artian swords can outperform a single general-purpose status sword in favorable matchups.
Core requirements
- Quick Sheathe 3 keeps Special Sheathe transitions practical; do not remove it for a small paper gain.
- Build reliable affinity with Weakness Exploit, Maximum Might and the Gore two-piece interaction before stacking critical damage.
- Use Master's Touch with high real affinity so sharpness survives active phases instead of only looking good in the status screen.
Comfort layer
- Keep the three free level-one slots for Divine Blessing, Constitution or matchup resistance.
- A crafted Challenger Charm III is the baseline; a random Golden Age talisman is an optional upgrade, not a requirement.
- The listed endgame weapon is roll-dependent, so use Blazing Rafel or the Zoh Shia Long Sword while farming it.
Damage layer
- Critical Boost 5 and Master's Touch 3 are the weapon-side targets on the finished Gogmazios Artian sword.
- Agitator 5, Weakness Exploit 5, Maximum Might 3 and Counterstrike 3 form the main armor-side damage package.
- Burst 1 and Flayer 1 are efficient finishing points after the core package is stable.
Progression stages
HR10 starter
Use Wyvern Blade Verde I, Guardian Ebony head and waist, Guardian Arkveld chest and arms, Alloy Greaves α and Sheathe Charm II. This establishes Quick Sheathe 3 without rare decorations.
HR20–39 progression
Move to Wyvern Blade Blood I, retain Guardian Ebony and Arkveld pieces, add Mizutsune Greaves β, and use one Sheath decoration with Sheathe Charm II.
HR40+ bridge
Stahlrecht with Xu Wu Helm β, Arkvulcan Mail β, Guardian Arkveld Vambraces β, Gore Coil β and Gore Greaves β provides a realistic route into affinity-focused endgame play.
HR100+ verified endgame
Use the equipment table below after Gogmazios and armor transcendence are available. Treat the exact Artian rolls as a target, not an entry requirement.
Substitution rules
- No Headsman's Hamus yet: use Blazing Rafel, or the Zoh Shia Long Sword with Master's Touch and available Critical Boost jewels.
- No ideal random talisman: Challenger Charm III remains a complete, craftable baseline.
- Missing a transcended slot: preserve Quick Sheathe 3 and sharpness first, then reduce a secondary damage or comfort jewel.
How to test the build
- Record whether Master's Touch lasts through a full enraged phase.
- Check Maximum Might uptime during your actual Foresight Slash rhythm.
- Compare hunt consistency over three runs; one clean showcase run is not enough.
Frequently asked questions
Is this Long Sword build current?
Yes. It was reviewed for Ver.1.042.00.00 / post–Title Update 4 on August 4, 2026.
Do I need a perfect random talisman?
No. The listed baseline uses a craftable charm; random talismans are optional upgrades and require decoration adjustments.
Can I substitute unavailable equipment?
Yes. Preserve the build function—stamina, sharpness, affinity or required set bonus—before secondary damage skills.
Verification sources
Equipment names, progression logic and skill priorities were checked across current post-TU4 references. Links are provided for independent review.