Intimidator
Reduces the chance that small monsters attack after noticing the hunter, making gathering and field maintenance less disruptive without changing large-monster aggression.
Read skill guide →OffenseAttack Boost
A direct offensive skill whose real value depends on level, build capacity, and current balance.
Read skill guide →AffinityCritical Eye
Raises affinity and helps make critical-hit plans more consistent.
Read skill guide →AffinityWeakness Exploit
Rewards accurate pressure on qualifying monster hit zones rather than general contact.
Read skill guide →Critical damageCritical Boost
Improves the payoff of applicable critical hits but needs enough real affinity to matter.
Read skill guide →Weapon functionFocus
Supports charge or gauge behavior for compatible weapons; it is unrelated to Focus Mode.
Read skill guide →StaminaConstitution
Reduces relevant stamina consumption and can stabilize dodge-heavy or stamina-driven loops.
Read skill guide →StaminaStamina Surge
Improves stamina recovery and shortens downtime between stamina-intensive actions.
Read skill guide →DefenseGuard
Changes the cost and reaction of compatible guarding, helping shield weapons maintain position.
Read skill guide →DefenseGuard Up
Allows compatible guards against certain attacks that otherwise require another response.
Read skill guide →Weapon functionArtillery
Supports compatible explosive or phial damage and should be chosen for a matching weapon plan.
Read skill guide →Affinity and staminaLatent Power
An armor skill that raises affinity and reduces stamina depletion after its activation condition is met.
Read skill guide →