What it does: Reduces the chance small monsters will attack after spotting you. The current in-game skill text remains the authority for level behavior and exceptions.
Who should consider it
- Gathering routes repeatedly interrupted by small monsters
- Hunters collecting endemic life or materials near minor hostile species
- Comfort sets that already meet their essential combat requirements
When it is less useful
It is not a stealth skill, does not pacify large monsters, and has no job when the route contains no relevant aggressive small monsters. Some species or situations may be unaffected, so it should never be treated as immunity.
Useful pairings
- Gathering skills that shorten the same route
- Geologist or Botanist only where their supported nodes match the farm
- Defensive comfort for unavoidable large-monster contact
How to evaluate it
- Test the exact small-monster species on the intended route.
- Compare interruptions over a complete gathering circuit, not one encounter.
- Remove the skill for hunts where it provides no measurable benefit.
Source and version note
Always use the current in-game skill description for exact levels and values. Core systems are cross-checked with the official online manual ↗; build recommendations are independent editorial guidance.